The Zephyr Class

$10.00

Adventurers of incredible speed and agility, zephyrs deftly maneuver through enemies and city streets alike. Although zephyrs make natural warriors, they often come from backgrounds that emphasize mobility and celerity. In battle, zephyrs become a whirlwind of blades, peppering enemies with blistering sequences of feints and assaults. Out of battle, zephyrs utilize their swift movement and lithe athleticism to quickly travel from one place to another and circumvent obstacles.

The zephyr class has three defining characteristics that influence the way you play:

  • Speed. Zephyrs are quick. Your Wind Walker feature increases your mobility, your Cunning Action feature gives you more to do on your turn, and your Swift Reflexes feature allows you to act earlier in combat.

  • Flow. Zephyrs can enter a state of meditative movement, enhancing their combat prowess. Your Flow feature gives you new options in combat, allowing you to take additional actions and increase the likelihood of scoring a critical hit. One of your initial subclass features gives you additional benefits while using your Flow feature.

  • Reactions. Zephyrs utilize reactions to control the tide of battle. You gain additional reactions with your Extra Reactions feature and new ways to use them with your Whirlwind Strike feature.

This product is 23 pages and includes the zephyr class, 9 subclasses, and 9 spells.

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Adventurers of incredible speed and agility, zephyrs deftly maneuver through enemies and city streets alike. Although zephyrs make natural warriors, they often come from backgrounds that emphasize mobility and celerity. In battle, zephyrs become a whirlwind of blades, peppering enemies with blistering sequences of feints and assaults. Out of battle, zephyrs utilize their swift movement and lithe athleticism to quickly travel from one place to another and circumvent obstacles.

The zephyr class has three defining characteristics that influence the way you play:

  • Speed. Zephyrs are quick. Your Wind Walker feature increases your mobility, your Cunning Action feature gives you more to do on your turn, and your Swift Reflexes feature allows you to act earlier in combat.

  • Flow. Zephyrs can enter a state of meditative movement, enhancing their combat prowess. Your Flow feature gives you new options in combat, allowing you to take additional actions and increase the likelihood of scoring a critical hit. One of your initial subclass features gives you additional benefits while using your Flow feature.

  • Reactions. Zephyrs utilize reactions to control the tide of battle. You gain additional reactions with your Extra Reactions feature and new ways to use them with your Whirlwind Strike feature.

This product is 23 pages and includes the zephyr class, 9 subclasses, and 9 spells.

Adventurers of incredible speed and agility, zephyrs deftly maneuver through enemies and city streets alike. Although zephyrs make natural warriors, they often come from backgrounds that emphasize mobility and celerity. In battle, zephyrs become a whirlwind of blades, peppering enemies with blistering sequences of feints and assaults. Out of battle, zephyrs utilize their swift movement and lithe athleticism to quickly travel from one place to another and circumvent obstacles.

The zephyr class has three defining characteristics that influence the way you play:

  • Speed. Zephyrs are quick. Your Wind Walker feature increases your mobility, your Cunning Action feature gives you more to do on your turn, and your Swift Reflexes feature allows you to act earlier in combat.

  • Flow. Zephyrs can enter a state of meditative movement, enhancing their combat prowess. Your Flow feature gives you new options in combat, allowing you to take additional actions and increase the likelihood of scoring a critical hit. One of your initial subclass features gives you additional benefits while using your Flow feature.

  • Reactions. Zephyrs utilize reactions to control the tide of battle. You gain additional reactions with your Extra Reactions feature and new ways to use them with your Whirlwind Strike feature.

This product is 23 pages and includes the zephyr class, 9 subclasses, and 9 spells.

The Thaumaturge Class
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