The Summoner Class, 2nd Playtest

The Summoner class first debuted on the blog almost TWO YEARS ago! For adventurers eager for an update, I’m sorry it took so long. For those just discovering the class, congratulations on skipping what was likely a very tedious break in development!

I initially started working on the Summoner class for a friend who wanted to play that character archetype and wasn’t satisfied with any official options to handle the concept. That campaign has long since ended but my deep and abiding love for pet classes compels me to see it through. If you’re familiar with the previous draft you’ll see a lot of similarities and a lot of differences.

The Summoner Class Returns

After you’ve read the Summoner class, consider the following questions and let me know what you think. You can comment on this post or catch me on any of the social media sites linked at the end of this post.

  • Does the Summon Eidolon feature address the primary fictional elements you’d want to see in a summoner class? If not, what’s missing?

  • Does the Summon Eidolon feature do a good enough job avoiding the pitfalls of a summoning focused class (providing too many opportunities for gameplay to slow to a crawl on the summoner’s turn) while still feeling potent for those playing the class?

  • What do you think about the class being a half-caster that refreshes spell slots on a short and long rest?

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