The Summoner Class Returns!

The Summoner class first debuted on the blog almost TWO YEARS ago! For adventurers eager for an update, I’m sorry it took so long. For those just discovering the class, congratulations on skipping what was likely a very tedious break in development!

I initially started working on the Summoner class for a friend who wanted to play that character archetype and wasn’t satisfied with any official options to handle the concept. That campaign has long since ended but my deep and abiding love for pet classes compels me to see it through. If you’re familiar with the previous draft you’ll see a lot of similarities and a lot of differences.

The Summoner Class Returns

After you’ve read the Summoner class, consider the following questions and let me know what you think. You can comment on this post or catch me on any of the social media sites linked at the end of this post.

  • Does the Summon Eidolon feature address the primary fictional elements you’d want to see in a summoner class? If not, what’s missing?
  • Does the Summon Eidolon feature do a good enough job avoiding the pitfalls of a summoning focused class (providing too many opportunities for gameplay to slow to a crawl on the summoner’s turn) while still feeling potent for those playing the class?
  • What do you think about the class being a half-caster that refreshes spell slots on a short and long rest?

If you like what you’ve read here at the Sterling Vermin Adventuring Co. we hope you’ll consider liking us on facebook, following us on twitter, and subscribing to our subreddit. You can support us on Patreon or by purchasing our products on DM’s Guild.

3 thoughts on “The Summoner Class Returns!

  1. I honestly really like this idea in concept. I was a fan of the previous version as well. I’ve only had a few minutes to skim over the mechanics, so I won’t comment on those until I have more time to read them.

    The biggest problem I have with the class is actually one of flavor. The eidolons need more definition and a place in the world. What exactly are they? Are they created by the summoning ritual and therefore don’t exist until summoned? Their individual descriptions make them sound like unique entities, does that mean that only one summoner in the world can summon Titan at a time? If they aren’t unique and are not created by the magic of the summoning ritual then can a character run into a Garuda on the Plane of Air? These are creatures of presumably disparate origins, being elementals, fiends, fey, etc, so what ties them together as Eidolons?

    Understandably, this information is probably less important at this stage in the class’s development than getting the mechanics right. I just think it will be an important question to answer to place this class firmly in the lore of a game world.

    Still a very cool class though.


  2. I love it, I think that it definitely fulfils the Eidolonist fantasy.

    A few things feedback wise:

    – Spell slot recovery. I like that it’s a half-caster, but I think that it might be better to give it something more akin to the Wizard’s Arcane Recovery feature rather than refreshing like a Warlock. That feature works well for Pact Magic because the Warlock gets so few spell slots, whereas the Summoner gets many more. I think it’s good to recover some on short rests, because through use of Anima Flare and healing the Eidolon, you are more likely to burn through spell slots, but this might be a bit too powerful? My two cents anyways

    – Subclasses. I assume the full Summoner will have subclasses for Fey and Celestials, but that can be a bit more complicated because the spells for conjuring fey and celestial creatures are 6th and 7th level spells. I suppose Conjure Woodland Beings helps get around that for fey, but still. Additionally, I’d love to see an aberration based subclass, but I don’t think that any spell for conjuring aberrations currently exists. It’d be nice to see a few added for new spells, similar to Planar Rift, though information about what other classes can cast said spells would also be appreciated, or noted if some of them are Summoner exclusive, like Eldritch Blast is for Warlocks

    – I would take out the material component for Planar Rift

    – I understand Titan is likely slow because he’s big and limbering, but I kind’ve expect that given its size, but comparing it to an earth elemental (similar size and creature type), it could still have 30 ft. movement and be okay.

    – This is more a wishlist kind of thing, but I’d love to see a high level ability (17th-20th lv.) to use the Gate spell for like, ‘Grand Summons’ or something.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s