Recently I started replaying the game, Horizon Zero Dawn. It’s an incredible Playstation exclusive game that combines an original setting with really fun mechanics. One of the core combat mechanics is the idea that monsters have certain weak points that can be targeted. Targeting these weak points might cause increased damage, release an explosion, or drop extra items for you to pick up.
This system works really well in Horizon Zero Dawn, so I decided to explore what a similar mechanic would look like in 5th edition. In today’s update you’ll find the rules necessary to implement this system as well as an example creature, the fire-belching frog.
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