Mike Mearls recently tweeted about speeding up combat in 5e and dealing set amounts of damage rather than rolling. While the overwhelming number of participants in the twitter poll voted that they would not prefer to remove damage rolls, I found the idea interesting and wanted to explore what that would look like in play. In today’s update, Optional Rule: Simplified Damage, attacks and spells deal set amount of damage depending on your degree of success on the attack roll (or degree of failure on the saving throw).
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