Recently I started running a 5e game after taking a long break from DM’ing and sticking purely to the player side of the table. As I put together notes about what new content I wanted to include from the Sterling Vermin in my campaign I recalled how much I felt like a few of the options in the Player’s Handbook hadn’t aged very well and could do with some tweaking. I decided that rather than include lackluster content from the Player’s Handbook in my own game I’d try my hand at revising them starting with what I thought would be the simplest fix – the Sorcerer class.
There are a lot more widely disparaged player options in the Player’s Handbook than the Sorcerer class (Ranger, Berserker Barbarian, Circle of the Land Druid, Way of the Four Elements Monk, I’m looking at all of you) but the Sorcerer class is the one I felt I knew intuitively what I would do differently with it. Presented here is a alternate take on the Sorcerer class that includes a take on the Spell Point variant first described in the Dungeon Master’s Guide. As well as the full class revision I’ve also updated our Greenheart sorcerous origin and included an entirely new sorcerous origin, the Arcane Prodigy.
I hope you like this new version of the Sorcerer but, more importantly, I hope you let me know how you think I can improve it further. Within the next couple months I’ll take another crack at this revision adding in feedback from readers and at least one more sorcerous origin.