Today we are happy to showcase the revised draft of our newest base class, the Magus. Equal parts mage and warrior, the Magus is designed to let you play any combination of magical and martial styles in one class. This revised draft contains many small editing revisions from the first draft but also includes a greatly revamped spell list including about 9 original spells.
Whether you’ve been following the Magus for awhile or this is your first time checking out the blog, we’re interested in hearing your feedback on where the class is at. We plan to publish the final version on the DM’s Guild and want to be sure its in the best shape it can be before then. While we’re open to any and all feedback, we do have a few questions in particular.
- Concerning Mystic Mark. Currently the Magus gets their spellcasting ability + half their Magus level in Mystic Marks and they recharge on a long rest. Would it be preferable instead to give them their spellcasting modifier in Mystic Marks and have it recharge on a short rest instead?
- Concerning Eldritch Armament. The current version of Eldritch Armament has Magus spend spell slots to gain benefits when using their weapon or shield. Does their ability to use spell slots in this way diminish their themes as mages as potentially Magus’ will spend their spell slots on things other than casting spells?
- Concerning Spell Lists. We are especially interested in hearing any feedback on the Eldritch Society’s spell lists and the new spells.
With all that said, we present…
the Magus, Revised Draft
If you’re new to the Sterling Vermin and like what you’ve read here today we hope you’ll consider subscribing to our subreddit, following us on twitter, and most importantly supporting us on Patreon. If the Magus got you excited about the kinds of content the Sterling Vermin Adventuring Co. produces you can see some of the player options we’ve already made available on the DM’s Guild here, including our popular streetfighting class, the Pugilist.