Two weeks ago we presented the first part of what was meant to be a three part series on critical hits. The idea with Critical Hits Revisited was to bring back some of the kitschy critical hit charts of old and make them compatible with 5e. What I didn’t expect, and totally surprised me, was the overwhelming positive response – it was the single most viewed day the Sterling Vermin Adventuring Co. blog has ever seen!
With all that interest I decided that it was better to make the next update to the Critical Hits Revisited system include all damage types so interested readers could implement it in their next game. While I expect and hope to get feedback on balance between critical charts and improvement in phrasing from the Sterling Vermin readers, this update includes everything you’ll need to run Critical Hits Revisited in your campaign this weekend!